Finally, it leads to many funny combinations on NPCs, since their gear is probably going to be very much randomized, though that is a smaller issue. Performance wise, it might be also more taxing, as it's harder to optimize. It's much harder to model all pieces of all armors to fit all the possible combinations, to minimize armor clipping. Are we going to keep Daggerfall slot system? Adopt Morrowind one? Both these systems provide a lot of variety, due to high amount of armor slots, but they have their own drawbacks. We will first need to decide on the slot system, for example. Of course, I am not talking about all the technical details, like coding and animating, but at least the system is more or less clear.Īrmor on the other hand is a more complicated issue. Design a weapon, stick it to the character, that's it.
Though I would strongly recommend to separate armor and weapons into two different topics, because their implementation is going to be vastly different. Maybe some talented artists will even draw their own concept art for the game, that could be very cool and helpful. Wanted to start the topic myself, but you did first It's okay! It's an important topic and we need to come up with best concepts for equipment.